Traits
Savannah Hooves (Savannah)
An adaptation for moving swiftly on wide-open grasslands. These hooves are rounded, modified claws whose purpose is to protect the Xeros feet from rocks and difficult terrain while running. Since these hooves can see some extra wear and tear it is recommended to clean them out daily.
Hooves must be placed in symmetrical pairs while adding this trait to a Xero. This means that you may do something like only adding hooves to a Xeros feet paws and have normal Xero hand paws or adding hooves to all 4 limbs. You may not, however, mix and match by, for example, adding one hooved foot and one hooved hand paw.
This trait can not be added onto BOTH sets paws of Xeros with the Webbed Paws or Digging Claws trait.
Diaphonized (Glitched)
Diaphonization is a bizarre mutation in which the skin of the affected area contains no melanoctyes, rendering it semi-translucent to visible light. Organs, veins, and muscles, having the same refraction index, would also appear transparent, but bones, being a denser tissue, remain visible.
Although the effect is fascinating, Xeros with any amount of diaphonization cannot grow fur in those areas and thus their skin is extra sensitive to UV light; nothing a bit of sunscreen can't fix though!
How To Use This Trait
Do
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Bones have to be black/dark. Xeros do not have white/light-colored bones.
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Bone color can be influenced by the skin color on top as long as the bones underneath are darker as a result. Meaning that orange skin could make the bones look grey/orange as a result.
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This trait includes the hairless trait for the portions that are diaphonized.
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Skin color for diaphonized portions should match the other skin unless Split is applied.
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This trait may be combined with the Slimy Skin or Dazzle traits, but there may not be floating objects or shapes inside the diaphonization, as that goes into Patterned Skin.
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Horns are bone growths connected to the Xero's skeleton and thus, if the diaphonization is exposing bones that horns are connected to, the connection will be shown.
Don't
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No diaphonization above the neck. This includes skulls. The exception is antennae, which may be diaphonized.
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Only 50% or less of the Xero's body may be diaphonized; the entire body may not be diaphonized.
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Organs, veins, muscles and etc. will not be shown, only bones.
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Patterned Skin cannot be added to diaphonized portions since they are translucent. If you wish to have patterned skin on your diaphonized character it will have to be in the ears/paw pads or on other sections of non-diaphanized hairless skin.
- Bones do not need to be drawn realistically; you may draw them more cartoony if you wish.
- There must be a solid "chunk" of a Xero to be diaphonized. You may do shapes or patterns but they must be visible and semi-prominent in the Masterlist Art.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Xero Bone Structure Reference
Antennae (Standard)
Antennae are the most common trait displayed by Xeros. These sensitive feelers enhance a Xero's senses and help them navigate in difficult environments. The antennae can be many different lengths, and can be present on the head, back, tail, or on the cheeks like "whiskers".
How To Use This Trait
Do
- A Xero's antennae are always soft, flexible, and tube-shaped.
- The tips of antennae may be rounded, bulbous, heart-tipped, curled, etc.
Don't
- Xero antennae are never fluffy or densely furred.
- Insect or moth-like antennae are not included under this trait.
This trait can be added to your Xero by giving them a Ru Berry.
Click the magnifying glass above for examples of this trait! 🔍
Jungle Camouflage (Jungle)
Jungle Xeros can be mixotrophs, that is, they can grow plant structures to photosynthesize! This includes things such as small leaves and flowers, which can be located anywhere on the Xero's body. This also helps them blend in with their leafy surroundings. A single plant may not exceed 25% of the Xero's body size.
Jungle Patagia (Jungle)
Jungle Xeros can have patagia - that is, loose flaps of skin connecting from each wrist to hip. These patagia allow the Xeros to glide short distances, such as from tree to tree, or slow their fall like a parachute. Much like the patagia of a flying squirrel, they are extended with the aid of specialized wrist bones and the loose skin can fold up against the body when not in use.
Bioluminescence (Special ✨)
Bioluminescence is a very rare trait sometimes observed on Xeros. Chemical reactions within the cells of these Xero's skin produce a vibrant glow that they can control at will; however, the original function of this adaptation is currently unknown. Xeros that are bioluminescent feature some or all of their soft tissues that can glow! Xeros with this trait may also have very saturated, neon-colored skin.
How To Use This Trait
DO: Bioluminescent Xeros can have a skin color that is within the red box area of the color chart (saturation & value above 80%). However, their skin color may be more dull than this if desired. Xeros with this trait can control their glow at will, but it must be visible for the Masterlist image.
DO NOT: Xeros without the bioluminescent (or aposematic) mutation should not have a skin color within the red box area of the color chart.
This trait can be added to your Xero by giving them a Lantern Fruit.
Click the magnifying glass above for examples of this trait! 🔍
Retractable Claws (Standard)
Some Xeros may have retractable claws; however this is a not a common adaptation. These claws are slightly more pointy than the standard Xero claws, but are otherwise exactly the same when not retracted inside. When not in use, they just show up as simple slits on the paws, sometimes hidden by the fur.
If a Xero gains the Savannah Hooves trait while having Retractable Claws already present on the Xero, the limbs that turn into hooves will lose retractable claws. However, if the hooves are ever removed on a redesign, the user is always allowed to "bring back" their Retractable Claws on their Xero.
Marine Fins (Marine)
Marine Xeros can have fins of any sort on various parts of their bodies. Fins can include whale-like dorsal fins and flukes, shark or fish-like tails, or any other sort of webbed fin. Fins can be located on their backs, tails, backs of their limbs, or even in place of their ears, if also given the Marine Ear trait.
Extra Body Parts (Glitched)
How did that happen?! Xeros aren't normally supposed to have more than two arms, two legs, two ears, two eyes, and one tail, but this mutation is anything but normal. By using a Glitch Vial on a Xero that has the "Glitched" status, you can add one extra pair of something normally found in pairs (such as an extra pair of ears or an extra pair of arms) or one of something normally only found once, like one extra tail. To add more, you will have to use more glitch vials! Please see below for important trait information.
How To Use This Trait
Do
- At this time, this trait can only be used to add the following: extra eyes, extra ears, extra arms, extra tongues, or extra tails / split tail tips.
- Extra eyes can be added 2x with Glitch Vials for a maximum of 6 eyes total. Xeros with more than 4 eyes will be censored on the Masterlist with a warning for Body Horror.
- Extra ears can be added 2x with Glitch Vials for a maximum of 6 ears total.
- Extra arms can be added 2x with Glitch Vials for a maximum of 6 arms total. Extra legs cannot be added.
- Extra tongues can be added 2x with Glitch Vials for a maximum of 3 tongues total.
- Extra tails can be added 2x with Glitch Vials for a maximum of 3 tails.
- Split tail tips can be added to each tail, for a maximum of 3 tails each with a split tip.
Don't
- This trait cannot be used to add things not on the list, such as extra toes, extra nostrils, extra heads, etc.
- Extra body parts can only be added to areas they would normally found. For example, extra eyes must be on the face, and could not be added to the legs, extra arms can't be put coming out of the tail, etc.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Saber Fangs (Seasonal)
Saber fangs are a very rare mutation to see on a Xero. These long canines protrude much further from the Xero's mouth than is normal for their species. This can give them a rather intimidating appearance!
Slimy Skin (Seasonal)
It is very rare to see a Xero with slimy skin. Xeros with this trait have extra slimy skin, coated with protective mucus. The slime only affects areas of visible skin, such as their inner ears, paw pads, and tongue. This trait could be combined with the Hairless trait to have slimy skin on other areas of the body.
Dazzle (Special ✨)
Eating a certain berry can trigger the skin of a Xero to build new amino structures, mimicking the microscopic elements present in the jewel berry and presenting a metallic like sheen similar in refractive performance. This rare mutation gives Xeros the dazzle trait; shiny, metallic, or glittery flesh, presenting itself on the insides of their ears, tongue, paw pads, and pouch. It can also sometimes give them glittery or shiny markings in their fur!
Desert Tail (Desert)
Desert Xeros can have thick, fat tails like a gecko to store fat and water, this trait is known as a Desert Tail. Size and shape can vary, but think of a thick leopard gecko-like tail, or a big squishy tail reminiscent of a caterpillar or grub.
Tufted Tail (Standard)
Tufted Tails are a common mutation observed on Xeros. These tails can be any size or shape, but feature a tuft of longer fur at the tip, like a lion.
Bobtail (Notable)
Bobtails are a somewhat unusual mutation to see on a Xero. These tails are naturally short, and can be various shapes such as super short nubs, or fluffier bunny or deer-like tails.
Prehensile Tail (Unusual)
Xeros can have all sorts of tail shapes, but prehensile tails are quite rare. This type of tail acts as a fifth limb, allowing the Xero to hold on to other objects or aid in climbing. When not in use, they hold their tails coiled tightly in a spiral, usually facing down.
Ornamental Tail (Seasonal)
Ornamental Tail is a rare mutation observed on Xeros. This is a fancy tail tip made of hard keratin or cartilage. It can be almost any shape, as long as it’s placed on the end of the tail!
Plume Tail (Unusual)
Plume tails are a somewhat unusual mutation to see on a Xero. These tails are are very flat and wide and can be smooth like a beaver's tail or long and fluffy like a skunk or squirrel's tail.
Canis Tail (Standard)
A common tail mutation observed on Xeros is the canis tail; these tails are fluffy and tapered with a pointed tip. They can range from scruffy dog-like tails to longer poofy fox tails.
How To Use This Trait
Do
- Fluffy dog, wolf, or fox-like tails with a pointed tip.
- Tail should have a tapered shape: thinner at the base and tip, thicker in the middle.
Don't
- Thicker kangaroo-like tails should use Standard Tail. Thinner rounded noodle tails should use Felis Tail.
- Canis tails have a thin core and are mostly fur. Extra-thick tails should use the Desert Tail trait.
This trait can be added to your Xero by giving them a Bearded Cap.
Click the magnifying glass above for examples of this trait! 🔍
Felis Tail (Standard)
A common tail mutation observed on Xeros is the felis tail; a long noodle-shaped tail! These round-tipped tails aren't tapered and are roughly the same width all the way around.
How To Use This Trait
Do
- Felis tails include thin cat-like tails or poofier red panda tails.
- Tail should be roughly the same width all the way around, with very little tapering and a rounded tip.
Don't
- Thicker kangaroo-like tails should use Standard Tail. Scruffy tails with a pointed tip should use Canis Tail.
- These tails should not be very pointy at the tip.
This trait can be added to your Xero by giving them an Affocato.
Click the magnifying glass above for examples of this trait! 🔍