Traits
Jungle Patagia (Jungle)
Jungle Xeros can have patagia - that is, loose flaps of skin connecting from each wrist to hip. These patagia allow the Xeros to glide short distances, such as from tree to tree, or slow their fall like a parachute. Much like the patagia of a flying squirrel, they are extended with the aid of specialized wrist bones and the loose skin can fold up against the body when not in use.
Woodland Climbing Paws (Woodland)
Flat pads that cover the entire palm and sole of their paws allow Woodland Xeros to grip onto bark and foliage with ease while climbing, allowing them to get to higher elevations quicker. These pads are covered in the same setae as standard Xero paws, but the higher coverage gives them enhanced grip.
Spines (Unusual)
Spines are a somewhat uncommon trait for a Xero to have; these keratinous protrusions are hard, shiny, and slightly translucent, just like the Xero's claws. Spines can be many different shapes and lengths, and can be present on the body of a Xero. Spines are often found on the back, tail, cheeks, or nose, as well as other places such as the back of the limbs. They cannot be placed on the forehead area of a Xero, see the Horns trait instead.
Colored Teeth (Seasonal)
Braving the acidic Sugar Drop allows a Xero to stain their teeth any color they desire! The enamel-stained color can also be as subtle or vivid as the Xero wants. Curiously, the Sugar Drop dyes every tooth in the consumer's mouth. This means that the Xero must commit to the same color on each of their teeth and may not mismatch colors. Go all in!
How To Use This Trait
Do
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Every tooth must be the same color.
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The teeth can be any color and as bright or dull as wanted.
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Having metallic "fillings" for the fangs is allowed without the use of this trait, as long as they are realistic gold or silver colors.
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Off-white/Slight yellowing of the teeth is allowed without the use of this trait.
Don't
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Mismatched teeth aren't allowed. For example, having all green teeth and one black fang.
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All teeth must be colored, meaning that you cannot have blue fangs only, for example.
This trait can only be added by consuming a Sugar Drop!
Click the magnifying glass above for examples of this trait! 🔍
Diaphonized (Glitched)
Diaphonization is a bizarre mutation in which the skin of the affected area contains no melanoctyes, rendering it semi-translucent to visible light. Organs, veins, and muscles, having the same refraction index, would also appear transparent, but bones, being a denser tissue, remain visible.
Although the effect is fascinating, Xeros with any amount of diaphonization cannot grow fur in those areas and thus their skin is extra sensitive to UV light; nothing a bit of sunscreen can't fix though!
How To Use This Trait
Do
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Bones have to be black/dark. Xeros do not have white/light-colored bones.
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Bone color can be influenced by the skin color on top as long as the bones underneath are darker as a result. Meaning that orange skin could make the bones look grey/orange as a result.
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This trait includes the hairless trait for the portions that are diaphonized.
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Skin color for diaphonized portions should match the other skin unless Split is applied.
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This trait may be combined with the Slimy Skin or Dazzle traits, but there may not be floating objects or shapes inside the diaphonization, as that goes into Patterned Skin.
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Horns are bone growths connected to the Xero's skeleton and thus, if the diaphonization is exposing bones that horns are connected to, the connection will be shown.
Don't
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No diaphonization above the neck. This includes skulls. The exception is antennae, which may be diaphonized.
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Only 50% or less of the Xero's body may be diaphonized; the entire body may not be diaphonized.
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Organs, veins, muscles and etc. will not be shown, only bones.
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Patterned Skin cannot be added to diaphonized portions since they are translucent. If you wish to have patterned skin on your diaphonized character it will have to be in the ears/paw pads or on other sections of non-diaphanized hairless skin.
- Bones do not need to be drawn realistically; you may draw them more cartoony if you wish.
- There must be a solid "chunk" of a Xero to be diaphonized. You may do shapes or patterns but they must be visible and semi-prominent in the Masterlist Art.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Xero Bone Structure Reference
Savannah Hooves (Savannah)
An adaptation for moving swiftly on wide-open grasslands. These hooves are rounded, modified claws whose purpose is to protect the Xeros feet from rocks and difficult terrain while running. Since these hooves can see some extra wear and tear it is recommended to clean them out daily.
Hooves must be placed in symmetrical pairs while adding this trait to a Xero. This means that you may do something like only adding hooves to a Xeros feet paws and have normal Xero hand paws or adding hooves to all 4 limbs. You may not, however, mix and match by, for example, adding one hooved foot and one hooved hand paw.
This trait can not be added onto BOTH sets paws of Xeros with the Webbed Paws or Digging Claws trait.
Gills (Glitched)
Gills are respiratory organs that are located on the neck or rib area and allow the Xero to breathe underwater. A Xero with this trait has both a set of gills and a set of lungs and can “turn off” function for one or the other depending on their body state.
Gill-having Xeros who spend a lot of time outside of the water are recommended to find ways to rehydrate often to avoid drying out the area.
How To Use This Trait
Do
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This trait can only be placed on the Neck or Rib area of a Xero.
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The gills can be "scalloped" or flat facing on the Xero.
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Gills must have the same flesh color as the Xero. If the gills are a different color it requires the use of the split trait.
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The Gills can be placed BOTH on the Neck and the Ribs.
Don't
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Place the gills anywhere else but the neck or ribs.
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Use gill-like markings without the use of the trait.
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If the gills are drawn primarily closed in ML art, please inform us so we can categorize the trait correctly.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Mushroom Growth (Glitched)
The result of recent cutting edge medical development; it is now known that XNA allows for the dynamic integration of even fungal genes. The mycelium and nerve network of the two organisms combines at the genetic level, forming a highly integrated symbiotic relationship, possibly becoming part of the Xeros tissues or even thoughts. This trait causes mushrooms to grow out of the Xero's body. A single mushroom may not exceed 25% of the Xero's body size.
Warning: this is still highly experimental, results my vary.
Jungle Camouflage (Jungle)
Jungle Xeros can be mixotrophs, that is, they can grow plant structures to photosynthesize! This includes things such as small leaves and flowers, which can be located anywhere on the Xero's body. This also helps them blend in with their leafy surroundings. A single plant may not exceed 25% of the Xero's body size.
Antennae (Standard)
Antennae are the most common trait displayed by Xeros. These sensitive feelers enhance a Xero's senses and help them navigate in difficult environments. The antennae can be many different lengths, and can be present on the head, back, tail, or on the cheeks like "whiskers".
How To Use This Trait
Do
- A Xero's antennae are always soft, flexible, and tube-shaped.
- The tips of antennae may be rounded, bulbous, heart-tipped, curled, etc.
Don't
- Xero antennae are never fluffy or densely furred.
- Insect or moth-like antennae are not included under this trait.
This trait can be added to your Xero by giving them a Ru Berry.
Click the magnifying glass above for examples of this trait! 🔍
Dazzle (Special ✨)
Eating a certain berry can trigger the skin of a Xero to build new amino structures, mimicking the microscopic elements present in the jewel berry and presenting a metallic like sheen similar in refractive performance. This rare mutation gives Xeros the dazzle trait; shiny, metallic, or glittery flesh, presenting itself on the insides of their ears, tongue, paw pads, and pouch. It can also sometimes give them glittery or shiny markings in their fur!
Slimy Skin (Seasonal)
It is very rare to see a Xero with slimy skin. Xeros with this trait have extra slimy skin, coated with protective mucus. The slime only affects areas of visible skin, such as their inner ears, paw pads, and tongue. This trait could be combined with the Hairless trait to have slimy skin on other areas of the body.
Saber Fangs (Seasonal)
Saber fangs are a very rare mutation to see on a Xero. These long canines protrude much further from the Xero's mouth than is normal for their species. This can give them a rather intimidating appearance!
Extra Body Parts (Glitched)
How did that happen?! Xeros aren't normally supposed to have more than two arms, two ears, two eyes, and one tail, but this mutation is anything but normal. By using a Glitch Vial on a Xero that has the "Glitched" status, you can add one extra pair of something normally found in pairs (such as an extra pair of ears or an extra pair of arms) or one of something normally only found once, like one extra tail. To add more, you will have to use more glitch vials! Please see below for important trait information.
How To Use This Trait
Do
- At this time, this trait can only be used to add the following: extra eyes, extra ears, extra arms, extra tongues, or extra tails / split tail tips.
- Extra eyes can be added 2x with Glitch Vials for a maximum of 6 eyes total. Xeros with more than 4 eyes will be censored on the Masterlist with a warning for Body Horror.
- Extra ears can be added 2x with Glitch Vials for a maximum of 6 ears total.
- Extra arms can be added 2x with Glitch Vials for a maximum of 6 arms total. Extra legs cannot be added.
- Extra tongues can be added 2x with Glitch Vials for a maximum of 3 tongues total.
- Extra tails can be added 2x with Glitch Vials for a maximum of 3 tails.
- Split tail tips can be added to each tail, for a maximum of 3 tails each with a split tip.
Don't
- This trait cannot be used to add things not on the list, such as extra toes, extra nostrils, extra legs, extra heads, etc.
- Extra body parts can only be added to areas they would normally found. For example, extra eyes must be on the face, and could not be added to the legs, extra arms can't be put coming out of the tail, etc.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Marine Fins (Marine)
Marine Xeros can have fins of any sort on various parts of their bodies. Fins can include whale-like dorsal fins and flukes, shark or fish-like tails, or any other sort of webbed fin. Fins can be located on their backs, tails, backs of their limbs, or even in place of their ears, if also given the Marine Ear trait.
Retractable Claws (Standard)
Some Xeros may have retractable claws; however this is a not a common adaptation. These claws are slightly more pointy than the standard Xero claws, but are otherwise exactly the same when not retracted inside. When not in use, they just show up as simple slits on the paws, sometimes hidden by the fur.
If a Xero gains the Savannah Hooves trait while having Retractable Claws already present on the Xero, the limbs that turn into hooves will lose retractable claws. However, if the hooves are ever removed on a redesign, the user is always allowed to "bring back" their Retractable Claws on their Xero.
Bioluminescence (Special ✨)
Bioluminescence is a very rare trait sometimes observed on Xeros. Chemical reactions within the cells of these Xero's skin produce a vibrant glow that they can control at will; however, the original function of this adaptation is currently unknown. Xeros that are bioluminescent feature some or all of their soft tissues that can glow! Xeros with this trait may also have very saturated, neon-colored skin.
How To Use This Trait
DO: Bioluminescent Xeros can have a skin color that is within the red box area of the color chart (saturation & value above 80%). However, their skin color may be more dull than this if desired. Xeros with this trait can control their glow at will, but it must be visible for the Masterlist image.
DO NOT: Xeros without the bioluminescent (or aposematic) mutation should not have a skin color within the red box area of the color chart.
This trait can be added to your Xero by giving them a Lantern Fruit.
Click the magnifying glass above for examples of this trait! 🔍