Traits

Eye Stalks

Eye Stalks (Glitched)

Category: Eye Mutation
Species: Xero
 
Eye stalks are classified as two protrusions from the head of a Xero that have a cone-like base and two round eyes on top. These stalk eyes are simple ocelli and are primarily used to detect light, dark, and movement all around the Xero, rather than complex shapes or colors. Sneaking up on a Xero with this trait would be very difficult!

Eye stalks must be placed on top of the Xero's head area and must be in pairs, much like adding any other extra body part. The eyes must also match the iris and pupil color of the rest of the eyes on the Xero, meaning that if a Xero has blue irises, the stalks must follow suit!

 

How To Use This Trait

  Do

  • This trait must be placed on the Xeros head area and cannot be placed anywhere else.

  • Much like any extra body parts, eye stalks must be placed in pairs.

  • Eye stalks can be added 2x with Glitch Vials for a maximum of 4 eye stalks.

  • Eye stalks count as extra eyes, and any Xero that has more than 4 eyes total may be censored on the Masterlist. For example a Xero with 4 main eyes and 2 eye stalks would have 6 eyes total, or a Xero with 2 main eyes and 4 stalk eyes.

  • The eye stalks must match the iris and pupil color of the other eyes on the Xero.

  • Eye mutations such as slit pupils may be present on the other eyes of the body but do not need to be added to the stalked eyes.

  • If your Xero has an eye mutation it is no extra cost to add it to your eye stalks.

 

  Don't

  • The eye stalks must be placed close together in pairs much like a snail's eyes, placing one "hidden" while the other is prominent is not allowed.

  • The eyes on the top of the eye stalks are small and form on top of the base cones, huge eyes that weigh down the base cones would not be allowed.

  • Eye stalks do not have eyelids.

  • Eye mutations such as Hollow Eyes or Slit Pupils cannot be added ONLY to the Eye Stalks without also being added to the rest of the eyes on the Xero.


This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.

Click the magnifying glass above for examples of this trait! 🔍

Slit Pupils

Slit Pupils (Unusual)

Category: Eye Mutation
Species: Xero

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Some Xeros may have thin, slit pupils instead of the standard round or oval ones. This is an uncommon adaptation, but the Xeros that have this style of eye tend to have even stronger night vision. 

How to get this trait
This trait can be added to your Xero by giving them a Eyecap Mushroom.
Hollow Eyes

Hollow Eyes (Hollow)

Category: Eye Mutation
Species: Xero (Hollow subtype)

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Life in a world of little-to-no light can present several obstacles, arguably the most important being how to sense the enviroment. Hollow Xeros have developed eyes that feature significantly larger pupils and a highly efficient tapetum. These features enable them to operate effectively in the darkest of conditions and give their eyes a soft, reflective sheen.

How to get this trait
This trait can only be added to Hollow Xeros, or by using a Hollow Vial on a Xero that has the "Glitched" status.
Shaped Pupils

Shaped Pupils (Glitched)

Category: Eye Mutation
Species: Xero

 

While Xeros typically feature a static pupil, their flexible biology can be manipulated to overcome this limitation. By altering the smooth muscles of the eye, the collarette can be reshaped effectively, changing the shape until desired.

How to get this trait
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Tufted Ears

Tufted Ears (Standard)

Category: Ear Mutation
Species: Xero


Tufted Ears
are a common mutation observed on Xeros. These ears can be any shape or size, but feature tufts of longer fur at the tips. This adaptation may have allowed Xeros to more easily determine wind direction and stay downwind of danger.

How To Use This Trait

✅ Do

This trait adds a small tuft of fur to the Xero's ear tips, similar to that of an Earth lynx or caracal. This can range from very short fluffy ear tips to more pronounced tufts. Click the magnifying glass above for examples of this trait! 🔍
 

🚫 Don't

The color inside a Xero's ear is bare skin, not fur! The fur tufts on the ear tips must be a different color to separate them from the skin of the ear insides. If you are looking for a trait that changes the shape of the outer ear & skin, see the Frilled Ears trait.
 

 

This trait can be added to your Xero by giving them a Kara Berry.
Frilled Ears

Frilled Ears (Notable)

Category: Ear Mutation
Species: Xero

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Frilled Ears are a rare mutation observed on Xeros. They have a grooved outer edge, giving them a jagged or wing-like appearance.  

 

How to get this trait
This trait can be added to your Xero by giving them a Harvest Fairy.
Marine Ears

Marine Ears (Marine)

Category: Ear Mutation
Species: Xero (Marine subtype)

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Marine Xeros can have extra small ears, or no visible ear flaps at all. This adaptation helps them be more streamlined underwater.

How to get this trait
This trait can only be added to Marine Xeros, or by using a Marine Vial on a Xero that has the "Glitched" status.
Hollow Ears

Hollow Ears (Hollow)

Category: Ear Mutation
Species: Xero (Hollow subtype)

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These ears are unique to Hollow Xeros, and while they fit the shapes and sizes you expect from a standard Xero, they do have an adaptation unique to their type. The ear's interior cartilage is ridged, acting as a type of acoustic focusing lens to help sharpen sounds for positional accuracy in the dark. Hollow ears can be a solid color, or have a gradient of changing colors within the different segments. The ridges within the ear must be present.

How to get this trait
This trait can only be added to Hollow Xeros, or by using a Hollow Vial on a Xero that has the "Glitched" status.
Floppy Ears

Floppy Ears (Standard)

Category: Ear Mutation
Species: Xero

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Floppy Ears are a common mutation observed on Xeros. These ears can be perky like the above example, fully flopped like a labrador's ears, or even longer flopped ears like a lop rabbit's. 

How to get this trait
This trait can be added to your Xero by giving them a Widd Berry/
Tundra Ears

Tundra Ears (Tundra)

Category: Ear Mutation
Species: Xero (Tundra subtype)

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Tundra Xeros can have extremely fluffy ears called Tundra Ears; the fluff is so long that the tufts of fur inside cover most or all of the visible skin and hangs outside the ears!

How to get this trait
This trait can only be added to Tundra Xeros, or by using a Tundra Vial on a Xero that has the "Glitched" status.
Desert Ears

Desert Ears (Desert)

Category: Ear Mutation
Species: Xero (Desert subtype)

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Desert Xeros can have larger than average ears to radiate heat, this trait is known as Desert Ears. They can be any shape (pointy fennec-like, rounded jackrabbit-like, etc.) Size can vary a bit, but is generally about 1.5 to 2x the height of the head.


How to get this trait
This trait can only be added to Desert Xeros, or by using a Desert Vial on a Xero that has the "Glitched" status.
Gills

Gills (Glitched)

Category: Body Mutation
Species: Xero

Gills
 are respiratory organs that are located on the neck or rib area and allow the Xero to breathe underwater. A Xero with this trait has both a set of gills and a set of lungs and can “turn off” function for one or the other depending on their body state.

Gill-having Xeros who spend a lot of time outside of the water are recommended to find ways to rehydrate often to avoid drying out the area.

How To Use This Trait

  Do

  • This trait can only be placed on the Neck or Rib area of a Xero.

  • The gills can be "scalloped" or flat facing on the Xero.

  • Gills must have the same flesh color as the Xero. If the gills are a different color it requires the use of the split trait.

  • The Gills can be placed BOTH on the Neck and the Ribs.

 

  Don't

  • Place the gills anywhere else but the neck or ribs.

  • Use gill-like markings without the use of the trait.

  • If the gills are drawn primarily closed in ML art, please inform us so we can categorize the trait correctly.


This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.

Click the magnifying glass above for examples of this trait! 🔍

Mushroom Growth

Mushroom Growth (Glitched)

Category: Body Mutation
Species: Xero

The result of recent cutting edge medical development; it is now known that XNA allows for the dynamic integration of even fungal genes. The mycelium and nerve network of the two organisms combines at the genetic level, forming a highly integrated symbiotic relationship, possibly becoming part of the Xeros tissues or even thoughts. This trait causes mushrooms to grow out of the Xero's body. A single mushroom may not exceed 25% of the Xero's body size.
 
Warning: this is still highly experimental, results my vary.
How to get this trait
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Colored Teeth

Colored Teeth (Notable)

Category: Body Mutation
Species: Xero

Braving the acidic Sugar Drop allows a Xero to stain their teeth any color they desire! The enamel-stained color can also be as subtle or vivid as the Xero wants. Curiously, the Sugar Drop dyes every tooth in the consumer's mouth. This means that the Xero must commit to the same color on each of their teeth and may not mismatch colors. Go all in!

How To Use This Trait

  Do

  • Every tooth must be the same color.

  • The teeth can be any color and as bright or dull as wanted.

  • Having metallic "fillings" for the fangs is allowed without the use of this trait, as long as they are realistic gold or silver colors.

  • Off-white/Slight yellowing of the teeth is allowed without the use of this trait.

  Don't

  • Mismatched teeth aren't allowed. For example, having all green teeth and one black fang.

  • All teeth must be colored, meaning that you cannot have blue fangs only, for example.


This trait can only be added by consuming a Sugar Drop!

Click the magnifying glass above for examples of this trait! 🔍

Savannah Hooves

Savannah Hooves (Savannah)

Category: Body Mutation
Species: Xero (Savannah subtype)
 
An adaptation for moving swiftly on wide-open grasslands. These hooves are rounded, modified claws whose purpose is to protect the Xeros feet from rocks and difficult terrain while running. Since these hooves can see some extra wear and tear it is recommended to clean them out daily.
 
Restrictions To This Trait

Hooves must be placed in symmetrical pairs while adding this trait to a Xero. This means that you may do something like only adding hooves to a Xeros feet paws and have normal Xero hand paws or adding hooves to all 4 limbs. You may not, however, mix and match by, for example, adding one hooved foot and one hooved hand paw.

This trait can not be added onto BOTH sets paws of Xeros with the Webbed Paws or Digging Claws trait.

How to get this trait
This trait can only be added to Savannah Xeros, or by using a Savannah Vial on a Xero that has the "Glitched" status.
Diaphonized

Diaphonized (Glitched)

Category: Body Mutation
 
Diaphonization is a bizarre mutation in which the skin of the affected area contains no melanoctyes, rendering it semi-translucent to visible light. Organs, veins, and muscles, having the same refraction index, would also appear transparent, but bones, being a denser tissue, remain visible.
Although the effect is fascinating, Xeros with any amount of diaphonization cannot grow fur in those areas and thus their skin is extra sensitive to UV light; nothing a bit of sunscreen can't fix though!
 
How To Use This Trait

  Do

  • Bones have to be black/dark. Xeros do not have white/light-colored bones.

  • Bone color can be influenced by the skin color on top as long as the bones underneath are darker as a result. Meaning that orange skin could make the bones look grey/orange as a result.

  • This trait includes the hairless trait for the portions that are diaphonized.

  • Skin color for diaphonized portions should match the other skin unless Split is applied.

  • This trait may be combined with the Slimy Skin or Dazzle traits, but there may not be floating objects or shapes inside the diaphonization, as that goes into Patterned Skin.

  • Horns are bone growths connected to the Xero's skeleton and thus, if the diaphonization is exposing bones that horns are connected to, the connection will be shown.

 

  Don't

  • No diaphonization above the neck. This includes skulls. The exception is antennae, which may be diaphonized.

  • Only 50% or less of the Xero's body may be diaphonized; the entire body may not be diaphonized.

  • Organs, veins, muscles and etc. will not be shown, only bones.

  • Patterned Skin cannot be added to diaphonized portions since they are translucent. If you wish to have patterned skin on your diaphonized character it will have to be in the ears/paw pads or on other sections of non-diaphanized hairless skin. 

  • Bones do not need to be drawn realistically; you may draw them more cartoony if you wish.

  • There must be a solid "chunk" of a Xero to be diaphonized. You may do shapes or patterns but they must be visible and semi-prominent in the Masterlist Art.



This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.

Click the magnifying glass above for examples of this trait! 🔍

Xero Bone Structure Reference



Antennae

Antennae (Standard)

Category: Body Mutation
Species: Xero


Antennae are the most common trait displayed by Xeros. These sensitive feelers enhance a Xero's senses and help them navigate in difficult environments. The antennae can be many different lengths, and can be present on the head, back, tail, or on the cheeks like "whiskers".

How To Use This Trait

  Do

  • A Xero's antennae are always soft, flexible, and tube-shaped.

  • The tips of antennae may be rounded, bulbous, heart-tipped, curled, etc.
 

  Don't

  • Xero antennae are never fluffy or densely furred.

  • Insect or moth-like antennae are not included under this trait.


This trait can be added to your Xero by giving them a Ru Berry.

Click the magnifying glass above for examples of this trait! 🔍

Jungle Patagia

Jungle Patagia (Jungle)

Category: Body Mutation
Species: Xero (Jungle subtype)

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Jungle Xeros can have patagia - that is, loose flaps of skin connecting from each wrist to hip. These patagia allow the Xeros to glide short distances, such as from tree to tree, or slow their fall like a parachute. Much like the patagia of a flying squirrel, they are extended with the aid of specialized wrist bones and the loose skin can fold up against the body when not in use.

How to get this trait
This trait can only be added to Jungle Xeros, or by using a Jungle Vial on a Xero that has the "Glitched" status.
Horns

Horns (Unusual)

Category: Body Mutation
Species: Xero

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Horns are a somewhat uncommon trait for a Xero to have; these protrusions are hard, shiny, and slightly translucent, just like the Xero's claws. Much like the antennae, horns can be many different shapes and lengths, and can be present on the head, back, tail, and other places, such as on the cheeks, top of the snout, or on the back of the limbs. 

How to get this trait
This trait can be added to your Xero by giving them a Tsamma Melon.
Venomous

Venomous (Notable)

Category: Body Mutation
Species: Xero

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Venomous Xeros are quite rare, and not very much is currently known about why some feature this trait. Scientists speculate that it is a leftover adaptation from their previously insectivorous lifestyle. Venomous Xeros have a pair of modified saliva glands that can deliver venom through grooves in their upper canine teeth. However, they have complete control over these glands, and are able to produce regular saliva the majority of the time, so it does not negatively impact their lives in any way. Even Xeros who do not posess venom are immune to its affects, so there is no cause for concern!
The most notable visual feature of venomous Xeros is that their flesh is a fully saturated, neon color, to serve as a warning of their toxins. They also feature neon-colored markings surrounded with a dark outline for high contrast. These markings can be any shape, such as stripes, spots, rosettes, stars, and more.

How to get this trait
This trait can be added to your Xero by giving them a Magma Pepper.
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