Traits
Antennae (Standard)
Antennae are the most common trait displayed by Xeros. These sensitive feelers enhance a Xero's senses and help them navigate in difficult environments. The antennae can be many different lengths, and can be present on the head, back, tail, or on the cheeks like "whiskers".
How To Use This Trait
Do
- A Xero's antennae are always soft, flexible, and tube-shaped.
- The tips of antennae may be rounded, bulbous, heart-tipped, curled, etc.
Don't
- Xero antennae are never fluffy or densely furred.
- Insect or moth-like antennae are not included under this trait.
This trait can be added to your Xero by giving them a Ru Berry.
Click the magnifying glass above for examples of this trait! 🔍
Horns (Unusual)
Horns are a somewhat uncommon trait for a Xero to have; these protrusions are hard, shiny, and slightly translucent, just like the Xero's claws. Much like the antennae, horns can be many different shapes and lengths, and can be present on the head, back, tail, and other places, such as on the cheeks, top of the snout, or on the back of the limbs.
Venomous (Notable)
Venomous Xeros are quite rare, and not very much is currently known about why some feature this trait. Scientists speculate that it is a leftover adaptation from their previously insectivorous lifestyle. Venomous Xeros have a pair of modified saliva glands that can deliver venom through grooves in their upper canine teeth. However, they have complete control over these glands, and are able to produce regular saliva the majority of the time, so it does not negatively impact their lives in any way. Even Xeros who do not posess venom are immune to its affects, so there is no cause for concern!
The most notable visual feature of venomous Xeros is that their flesh is a fully saturated, neon color, to serve as a warning of their toxins. They also feature neon-colored markings surrounded with a dark outline for high contrast. These markings can be any shape, such as stripes, spots, rosettes, stars, and more.
Bioluminescence (Anomaly)
Bioluminescence is a very rare trait sometimes observed on Xeros. Chemical reactions within the cells of these Xero's skin produce a vibrant glow that they can control at will; however, the original function of this adaptation is currently unknown. Xeros that are bioluminescent feature some or all of their soft tissues that can glow! Xeros with this trait may also have fully saturated, neon-colored flesh.
Retractable Claws (Unusual)
Some Xeros may have retractable claws; however this is a not a common adaptation. These claws are slightly more pointy than the standard Xero claws, but are otherwise exactly the same when not retracted inside. When not in use, they just show up as simple slits on the paws, sometimes hidden by the fur.
Marine Fins (Marine)
Marine Xeros can have fins of any sort on various parts of their bodies. Fins can include whale-like dorsal fins and flukes, shark or fish-like tails, or any other sort of webbed fin. Fins can be located on their backs, tails, backs of their limbs, or even in place of their ears.
Extra Body Parts (Glitched)
How did that happen?! Xeros aren't normally supposed to have more than two arms, two legs, two ears, two eyes, and one tail, but this mutation is anything but normal. By using a Glitch Vial on a Xero that has the "Glitched" status, you can add one extra pair of something normally found in pairs (such as an extra pair of ears or an extra pair of arms) or one of something normally only found once, like one extra tail. To add more, you will have to use more glitch vials! Please see below for important trait information.
How To Use This Trait
Do
- At this time, this trait can only be used to add the following: extra eyes, extra ears, extra arms, extra tongues, or extra tails / split tail tips.
- Extra eyes can be added 2x with Glitch Vials for a maximum of 6 eyes total. Xeros with more than 4 eyes will be censored on the Masterlist with a warning for Body Horror.
- Extra ears can be added 2x with Glitch Vials for a maximum of 6 ears total.
- Extra arms can be added 2x with Glitch Vials for a maximum of 6 arms total. Extra legs cannot be added.
- Extra tongues can be added 2x with Glitch Vials for a maximum of 3 tongues total.
- Extra tails can be added 2x with Glitch Vials for a maximum of 3 tails.
- Split tail tips can be added to each tail, for a maximum of 3 tails each with a split tip.
Don't
- This trait cannot be used to add things not on the list, such as extra toes, extra nostrils, extra heads, etc.
- Extra body parts can only be added to areas they would normally found. For example, extra eyes must be on the face, and could not be added to the legs, extra arms can't be put coming out of the tail, etc.
This trait can only be added by using a Glitch Vial on a Xero that has the "Glitched" status.
Click the magnifying glass above for examples of this trait! 🔍
Saber Fangs (Notable)
Saber fangs are a very rare mutation to see on a Xero. These long canines protrude much further from the Xero's mouth than is normal for their species. This can give them a rather intimidating appearance!
Slimy Skin (Notable)
It is very rare to see a Xero with slimy skin. Xeros with this trait have extra slimy skin, coated with protective mucus. The slime only affects areas of visible skin, such as their inner ears, paw pads, and tongue. This trait could be combined with the Hairless trait to have slimy skin on other areas of the body.
Dazzle (Notable)
Eating a certain berry can trigger the skin of a Xero to build new amino structures, mimicking the microscopic elements present in the jewel berry and presenting a metallic like sheen similar in refractive performance. This rare mutation gives Xeros the dazzle trait; shiny, metallic, or glittery flesh, presenting itself on the insides of their ears, tongue, paw pads, and pouch. It can also sometimes give them glittery or shiny markings in their fur!
Jungle Patagia (Jungle)
Jungle Xeros can have patagia - that is, loose flaps of skin connecting from each wrist to hip. These patagia allow the Xeros to glide short distances, such as from tree to tree, or slow their fall like a parachute. Much like the patagia of a flying squirrel, they are extended with the aid of specialized wrist bones and the loose skin can fold up against the body when not in use.
Jungle Camouflage (Jungle)
Jungle Xeros can be mixotrophs, that is, they can grow plant structures to photosynthesize! This includes things such as small leaves and flowers, which can be located anywhere on the Xero's body. This also helps them blend in with their leafy surroundings. A single plant may not exceed 25% of the Xero's body size.
Mushroom Growth (Glitched)
The result of recent cutting edge medical development; it is now known that XNA allows for the dynamic integration of even fungal genes. The mycelium and nerve network of the two organisms combines at the genetic level, forming a highly integrated symbiotic relationship, possibly becoming part of the Xeros tissues or even thoughts. This trait causes mushrooms to grow out of the Xero's body. A single mushroom may not exceed 25% of the Xero's body size.